![]() I might try some silly stuff that doesn't work, but I'm not too proud to admit mistakes and roll back either. This also means that the quest to find the happy medium that satisfies all types of TTS players - the people that love automaton, the people that want that board game feel, etc, will never really end. This means bugs will be introduced, and killed, as new functionality is added and tested. Q: Is this scripting all in a final state?Ī: Not in the slightest, this is all very much in active development. You'll have to do it manually like some sort of caveperson, my apologies. Q: There's no button for XYZ functionality, is this automated?Ī: Probably not. This means, that for now, buttons must be used to move the force track when cards that grant force are played - this is not currently automated. I'd like to make this automatic force movement happen, I just haven't yet figured out a clean way to do so that doesn't trigger when it shouldn't. ![]() For example, some people, when peeking at the top galaxy deck, will draw to hand, causing the card to go through the play area and triggering the force movement, or, another example, an Empire player showing their hand after the Jyn Erso ability is used. Q: Can you automate the force track moving on card plays?Ī: I have tried that, and there's all sorts of incidental card play movement that make this untenable. If the button just says "Use ability" without saying "Manually", it will log the automatic actions taken, so you can be sure your game state is correct. TLDR - If it looks like there's an easily noticeable button nearby or on the card itself, with a tooltip or broadcast message that says "Manually", you'll need to manually do that part. With that in mind, I've scripted the ability buttons to automate the reward portions, and if a manual action is required as a cost or trigger for the ability, or for the action itself (IE: Gozanti Cruiser, discard a card to draw a card), the tooltip or broadcast message will specify that a manual action is required, IE: "Manually discard a card, then, Use Gozanti Cruiser Ability". Q: What is automated exactly with these buttons, and, what isn't?Ī: Broadly speaking, there are a few actions for card abilities that are not easily automated - selecting a card to exile and exiling it (outside of using the above mentioned menu), choosing a card to discard from hand and discarding it, or "peeking" at the top card of the galaxy deck while Empire. Dropping the card in manually to the void to exile is fine, just know that it will remove resources from the counter if the card is removed from the play area. Using this menu option to exile your cards will prevent the counter from reducing it's resources. Q: When I exile a card, it reduces the resources on my counter that the card would produce?Ī: On every card, there is a right click option at the top of the menu that will automatically exile the card, and avoid the above mentioned zone to think it's just another card being removed from play. When a card is removed from that zone, the resources get removed from the counter. Q: How does the automatic resource generation work?Ī: The green "play" area contains an invisible zone where, when cards are added into it, it adds the resources to the owner's resource counter. This will allow for automatic cleanup of cards in play when End Turn button is pressed. Q: How do I tell the scripting that I "own" a card if I obtain it through means other than the purchase button?Ī: Once a card is placed in your discard pile, deck pile, or added to your hand, the proper ownership tag will be applied by the mod invisibly. Every card with an ability comes with it's own ability buttons (button tooltip will say when manual actions are required as costs or triggers) Automatic discard of bases and capital ships when damage threshold hit on their counters "Force Is With Me" buttons to move the force tracker cube 1 space towards you Discard Pads, drop card on pad to send to appropriate discard pile, or, a damage counter to trash it ![]() This scripting does not work if the standard TTS End Turn button is pushed if it is somehow visible! NOTE: The magic only happens with the scripted End Turn buttons These buttons will clean up played cards, reset resource counters, and handle decks/deals These buttons will discard the attacked card to the top of the discard pile for reward viewing, and deal another ![]() These buttons will send the purchased card to your discard, and then deal a replacement to the row ![]() For demonstration purposes - Please go pick up a physical copy at your friendly local game store, or, online here: ![]()
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